I'm just wondering, am I trying too hard for my games? Am I pushing the storyline too deep and not pushing the encounters - skill and battle encounters - to that exact level of assumed excitement?
Was the complication last session due to the multiple parts of the storyline?
- The Midnight Slasher is actually a woman.
- The Ghost of Graefmotte somehow related to the Lord?
- Why is there a bridge leading to the rotten part of town if there are gnolls there?
Am I not following the rules of KISS, Keep It Simple, Stupid? Or the nice version, "Keep It Short and Simple." Maybe I did try too hard, even for a Ravenloft campaign. Another lesson learned,
Keep it Intriguing yet Simple.
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